Rebellion announced that Zombie Army VR (2025) is soon losing online co-op, as the studio chalks its up to a change made by the Unity to its underlying game engine. Publisher and co-developer ...
As the Q4 earnings season comes to a close, it’s time to take stock of this quarter’s best and worst performers in the design ...
Meta Quest 3 games and apps could soon look smoother as Meta upgrades latency and frame pacing with a new back-end developer ...
Unity is preparing to roll out a new AI tool that can generate playable casual games from simple text prompts. The post Unity will soon let you create casual games using simple text prompts appeared ...
Dreams, one of VR’s most senior game studios, announced plans to close two internal studios responsible for some of its most forward-thinking VR projects, which could also include a sizable number of ...
It launched Horizon Worlds, a VR metaverse that people could explore and create worlds in. It looked bad and wasn’t great, but it was supposedly the future. Five years later, Meta’s metaverse is ...
Evolution founder Kevin Joyce thinks that although the "era of massive investments" is over, Meta's refocus to mobile could actually benefit studios ...
Unity stock has tumbled twice recently, first after Google's Project Genie Reveal, and then after a disappointing earnings report. Project Genie is impressive, but it won't replace video game engines.
The ByteDance company wants to make the case that XR is “not just for gaming” anymore by giving you a digital office.
Unity reports fourth-quarter results that "comfortably exceeded" its high-end guidance, including a boost in its Create Solutions and Grow Solutions revenue by 8% and 11%, respectively. Overall ...
This is the second major capital infusion for a company that only emerged from stealth in September 2024 with $230 million. In under 18 months, it has gone from concept to commercial product to a $5 ...
Visiting students can Apply for the summer term. For better or worse humanity is heading down the virtual rabbit hole. We’re ...